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Berlin International Roguelike Development Conference 2008

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And so it was that several roguedevs met at the historical city of Berlin for the first IRDC on September 2008. There were not many, but it is quality which matters, and we are looking forward for future events.

You can download the videos and related material at http://sheep.art.pl/misc/irdc/

These are some of the presentations:

  • Christopher Brandt: How not to write a roguelike – a review of his own experience trying to write DungeonHunter contrasted with his success on Aviel’s Stand
  • Ido Yehieli: Description of facing-based field of view, hearing radii, and their impact on UI and gameplay.
  • Jeff Lait: Survey of different methods of discretization and its gameplay implications.
  • Radomir: Introduction to Python as an effective roguelike platform with examples from Z-Day.
  • David Ploog: Remarks on Roguelike Design (Not Coding)
  • Mario Donick: Symbolism on roguelikes

The so-called “Cabal of Elite Roguelikers” also announced an official roguelike re-definition, “The Berlin Interpretation”,  based on the current roguetemple definition; you can read and discuss it here

Have fun watching the videos!

 


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